WIND
Mecha Phantom Beast Dracossack
Archetype:
Mecha Phantom Beast
ATK:
2600
DEF:
2200
View:
5865
2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
Mecha Phantom Beast Dracossack — Power Evaluation
Final Score: 66 ± 5 · Confidence: Medium
- Intrinsic: 65 · Deck: 65 · Meta: provisional
- Primary role: Extender · Secondary: Board breaker, Control
Why it scores here
Dracossack is a mid-power control finisher that generates tokens for protection while enabling once-per-turn destruction. Its broad inclusion across 79 distinct archetypes—particularly Kashtira (15.2%) and Dragon Ruler (11.2%)—confirms reliable access through Level 7 materials, but the once-per-turn removal and token-dependent protection limit explosive impact. The 2600 ATK body and self-protection mechanism are solid, but without combo data showing true conversion in gameplay, the score reflects a dependable mid-tier extra deck tool rather than a standout piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Rank 7 XYZ requires 2 Level 7 materials, but appears in 86.5% of decks playing Control/XYZ gameplay, with strong homes in Kashtira (61 decks) and Dragon Ruler (45 decks) that naturally generate Level 7s. (verified) |
| Combo & Conversion | 58 | Text shows token generation (0/0 bodies) plus once-per-turn removal, building stable boards rather than explosive combos; no recorded combo data, so conversion inferred from effect text alone. (inferred) |
| Resource Economy | 50 | Token generation costs 1 material per turn and destruction requires tributing a Mecha Phantom Beast, but tokens can be tributed for removal, creating a neutral resource loop. (verified) |
| Effect & Interaction | 55 | Single-target destruction once per turn is solid removal but conditional (needs Mecha Phantom Beast tribute) and lacks negation or flexible disruption. (verified) |
| Material Utility | 62 | 2600 ATK Machine/WIND/Rank 7 body is above-average for control; remains useful when negated but awkward as Rank 7 material for other XYZs. (verified) |
| Resilience & Flexibility | 68 | Token-generation loop provides strong self-protection (cannot be destroyed while tokens exist) and renewable removal across multiple turns. (verified) |
| Deck-Building Efficiency | 72 | Takes one extra deck slot, fits smoothly into 79 distinct archetypes, and causes no deck-locking; easy to include and redundant copies are fine. (verified) |
Calculation
Weight profile: 0.7 Extender + 0.3 Board breaker. Intrinsic ≈ 65, Deck ≈ 65, Meta = provisional. Modifiers: Token protection synergy (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable self-protection while tokens exist
- Repeatable once-per-turn destruction for board control
- Broad accessibility across 79 distinct archetypes
- 2600 ATK is above-average for a control tool
- Tokens enable tributing without sacrificing board presence
Weaknesses
- Requires 2 Level 7 materials (non-trivial deckbuilding cost)
- Once-per-turn removal is limiting against multiple threats
- Token generation does not extend combos (0 ATK/DEF bodies)
- Destruction effect prevents attacking that turn (minor tempo loss)
- No card advantage or hand refuel mechanism
Counters / choke points
- Negation before material consumption (Veiler, Impermanence) stops removal effect
- Removal of tokens breaks protection (Cyclone, Imperial Order)
- Cards that target/destroy XYZ materials directly
- Floodgates that prevent token generation
Best use
Extra deck finisher and control stabilizer. Decks: Kashtira, Dragon Ruler, Hecahands, Armed Dragon, Bonding. Suggested copies: 1.
Evidence & gaps
- Verified: Card text clear: 2 Level 7 materials, token generation (detach 1), self-protection (tokens), once-per-turn destruction (tribute Mecha Phantom Beast); Appears in 400 recent decks (100% main deck inclusion); Appears in 79 distinct archetypes, spread across Kashtira (15.2%), Dragon Ruler (11.2%), and others; 2600 ATK, 2200 DEF, Machine/WIND, Rank 7 XYZ; Once-per-turn mechanics on both effects (standard YGO timing); 86.5% of deck appearances in Control/XYZ gameplay type
- Observed: Number 11: Big Eye appears with it in 52% of decks (synergy signal); Staple hand traps and interrupts are common partners (Ash Blossom 69%, Called by the Grave 55.8%); Top partners include archetype-specific cards (Kashtira Birth, Kashtira Unicorn) and universal staples
- Inferred: Token generation loop enables repeated destruction across turns; Tokens serve dual purpose: protection and tributable material; Rank 7 requirement suggests it fills a Level 7 accumulation slot, not a combo extender; Control playstyle inferred: stabilizer + removal, not combo multiplier; 79 archetypes suggest moderate portability (not universal staple, but XYZ-friendly archetypes embrace it)
- Data gaps: No combos supplied — combo conversion is text-only inference, cannot assess true board-building value in practice No banlist token — assumed 3 copies (unlimited in all formats) No usage statistics (StatisticsCard) — archetype inclusion % and typical copies inferred from 400-deck sample only No combo examples showing how token + destruction integrates into winning game lines






